The Soul Virtues Extractor in one paragraph
The Soul Virtues Extractor is a free personality test built from 66 statements, inspired by Undertale. You rate each statement, and instead of sorting you into one category, it returns seven separate scores — one for each of the seven soul virtues. The Soul Virtues Extractor takes about 8 minutes; the rest of this page explains where each word in that name actually comes from.
What "Soul" means in Undertale
Undertale is a 2015 role-playing game with a premise that fits in three lines. Humans and monsters fought a war; the humans won and sealed the monsters under a mountain behind a magic barrier. You play a child who falls into that underground and has to find the way back out.
Souls are the currency of that world, and the two kinds are not equal. A monster's soul disperses the moment it dies. A human soul does not — it persists, it can be held, and it can be used. That asymmetry drives the entire plot. It makes a human soul the rarest object underground, and it makes the child you are playing valuable to nearly everyone you meet.
The game makes this literal in a way most games never bother with. When a fight starts, you do not control the child. A small heart appears inside a box, and that heart is what you move. You are steering the soul itself, and every attack in the game is aimed directly at it. Health stops being a number in the corner of the screen and becomes the condition of the thing in your hands.
That framing is why the colors matter later. In a game where the soul is the object you hold for the entire runtime, the question of what color it is stops being decoration.
That is the "Soul" in Soul Virtues Extractor.
New to the game? The mechanics are covered here →
What "Virtues" means — the game actually calls them soul traits
Here is the part almost everyone gets slightly wrong, search engines included. The game's own vocabulary never uses the word virtue. It uses soul traits.
Seven children fell into the underground before you. Each carried a different trait, and each soul glowed a different color. Those seven soul traits are the palette you keep seeing on your timeline:
| Color | Trait | In one line |
|---|---|---|
| Red | Determination | the refusal to stop coming back |
| Orange | Bravery | acting while the fear is still there |
| Yellow | Justice | holding a standard past your own preference |
| Green | Kindness | turning concern into something someone can use |
| Cyan | Patience | keeping your choice intact through the wait |
| Blue | Integrity | behaving the same when it costs you |
| Purple | Perseverance | still going after the interest has worn off |
A trait and a virtue are not the same word. A trait describes — this is how that person tends to act. A virtue judges — this is a good way to act. The game means the first one. The Soul Virtues Extractor uses the second, because it is the word people reach for when they are not thinking about game files, and because which virtue are you is a question everyone already knows how to answer. If you came here looking for a soul traits test rather than a soul virtues test, you are looking for the same seven things.
The seven are not treated equally inside the game, and that is worth knowing. Six of them stay in the background — named, colored, and largely left for the player to reconstruct from what the underground still remembers about the children who came before. Determination is different: it is wired into the machinery of the game itself. Saving and reloading, the routine a player repeats most, is explained inside the story as determination, and it is the reason the child can keep coming back at all. Some characters notice. Undo a death and it does not go unremarked.
So when the fandom sorts itself into seven colors, it is sorting itself into a set where one member was built to a different specification. That gives the palette a center.
That is the "Virtues" in Soul Virtues Extractor.
Read the full meaning of all seven virtues →
What "Extractor" means: seven souls, one Barrier
Seven human souls break the barrier. Nothing else does.
That single rule is why extraction exists in this world at all. Gathering souls underground is the only known key to a door. Each human soul that persists after death is one seventh of a way out.
The arithmetic is the cruel part. By the time you arrive, six have already been gathered. Six children fell, and six did not go home. The underground is waiting on one more child. That sum is what the whole story rests on, and it is why the road out and the road through everyone you have met turn out to be the same road.
It also explains why the number is seven and not one. A single soul is a fraction of a key. Nothing about the door opens until the set is complete, which means every extraction before the last one buys nothing at all and still costs a child. Seven colors, seven virtues, one key.
So an extractor, in the logic of that world, takes what is inside a person and makes it countable. The purpose is arithmetic, and the total is a door.
That is the "Extractor" in Soul Virtues Extractor.
What the Soul Virtues Extractor actually does
It takes that last idea literally: it tries to make what is inside you countable.
You answer 66 statements. Each answer is weighted against several virtues at once rather than filed under a single one, which is why the result is not a label but a spread. The Soul Virtues Extractor gives you seven percentages, ranked — how much of each virtue your answers actually carried. Most people are not one color. Most people are a shape.
Then there is the part the game never had. You can hand the same test to a friend and lay the two spreads side by side: where you align, and where you diverge.